Wednesday, January 7, 2009

The Problems to be solved.

You may be wondering what all this history, and perspective has to do with solving the problems of the MMORPG’s. Well, to be blunt, unless you are ready to ask the right questions, the answer is meaningless and will create more confusion in the already noise ridden confusion of this industry. We must set the basis of understanding and bring forth all the factors that play into the formation of the question. Please bear with my dialogue, and in the end it will be worth your time.

So, to some meat: What are the problems?


Actually it is one problem, and what follows is a dissection and inspection of the same problem from a variety of viewpoints.

The problem is from four perspectives


Investor Problem Statement
: How can I invest in a game company, get stellar return on investment, and reduce substantially the risks associated with these types of ventures.


Producer Problem Statement
: How can we create an entertainment offering that will keep millions of customers paying every month to participate for a period of many years, in a cost effective method that does not tie up full development teams and associated costs?


Designer Problem Statement
: How can I design a game that will keep players playing?


Customer Problem Statement
: Where can I go to play a great game, never get tired of it, provide constant challenge, and that does not adversely affect my real life in terms of personal relationships and responsibilities.


1 comment:

Anonymous said...

Hey Jim, what do you think of the asian MMORPG industry? Lots, if not most of the MMORPGs there are free of monthly payments or any kind of payments at all (other than extras store). Do you know much about that industry?